Diablo Immortal Has Seen Over $100 Million In Player Spending Since Launch Per New Latest Update

Theapksfree, Saturday, July 30, 2022

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The Diablo Immortal game has crossed $100 million in global player spending on the App Store and Google Play, two months after its release.

Diablo Immortal Has Seen Over $100 Million In Player Spending Since Launch Per New Latest Update

In Sensor Tower, the title launched on June 1 hit the milestone in eight weeks, becoming one of the fastest mobile titles to do so.

Data from the firm showed that Niantic’s Pokémon Go takes about two weeks to hit the same figure, while Nintendo’s Fire Emblem Heroes takes ten weeks.

Furthermore, Epic Games’ Fortnite took 12 weeks to pass $100m, and Final Fantasy XV: A New Empire crossed that mark after 22 weeks.

By far Diablo Immortal’s largest region for revenue is the United States, followed by South Korea, and then Japan. Spending is fairly balanced between stores, with 59 percent derived from the App Store and 41 percent from Google Play.

Earlier this week, Blizzard’s title also garnered 20 million installs globally.

Diablo Immortal reports $100 million in revenue after 2 months 2022

Reports from Sensor Tower (via VGC) have seen the ARPG hit this number in the eight weeks since its launch, compared to two weeks for Pokémon Go to hit the same number. Sensor Tower reports that the ARPG has jumped to 13th place in player spend since its launch last month.

Facebook Sharing Button ShareTwitter Sharing Button TweetReddit Sharing Button Share Email Sharing Button Email SMS Sharing Button Share this sharing button Diablo Immortal has seen over $100 million in player spending since launch Per new report Diablo Immortal’s micro lanes Despite opposition from the -deal, this hasn’t slowed players from spending money on Blizzard’s ARPGs. A new report states that ARPG has amassed over $100 million in player spend since launch.

Sensor Tower (via VGC) reports the ARPG has seen it hit the same number of hits in the eight weeks since its launch, compared to two weeks for Pokémon Go to hit the same number. Sensor Tower’s report informs that the ARPG has dropped to 13th place in player spend since its launch last month.

That’s without data from Immortal’s recent Chinese launch, which had a delayed launch, so those numbers are expected to increase as costs go up. According to the report, the United States is global for revenue in Diablo Immortal along with South Korea.

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